BMC-TSH website header.png



Todd Blyleven
Catchers Combine
Evaluation Date:
Evaluated by:
D-BAT Pro Coaches
Player Page Link
Overall Grade
*Copyright © 2020 The Scout Hub™. All Rights Reserved. All evaluations graded based on athlete age and compared to average player in athlete's age group.
The Scout Hub email-
BB-SB Smart Coach Banner Ad.png
Blast Motion Banner ad- BB- 160x600.png
Mechanics Section
Scout's Grade
Category Descriptions
Stance and Balance
There are 3 different catching stances, signal primary and secondary. Feet should be shoulder width with a slight angle. Back should be upright at a 45 degree angle and the target should be low. It is acceptable to be on a knee to receive in non-blocking situations.
Hands & Receiving
Movement should be minimal with the body and the hands should be strong (controlling the ball in the zone) without stabbing or jabbing at the ball. The glove should quietly beat the ball to the spot.
Footwork & Transfer
Short quick feet is the key. There should be two separate steps when throwing to 2nd, a slight jab with the right foot and a drive to the target with the left foot. Transfer should occur at the midline of the body with the glove hand fingers to the sky and driving the ball into the barehand, no flipping the ball. If done correctly it will create a high front side and short arm stroke.
Arm Action
Short arm action with long finish and in the natural slot away from the head and the fingers on top of the ball.
Overall movement patterns throughout all the skills. Hand movement and balance in the receiving position as well as quickness of the feet and hands during the transfer. Body position and balance throughout all the movements
Overall Comments:
Have your Catching game evaluated by a TSH MLB Scout to see their comments on your game. Future Scouts Comment here Future Scouts Comment here Future Scouts Comment here Overall movement patterns throughout all the skills. Hand movement and balance in the receiving position as well as quickness of the feet and hands during the transfer. Body position and balance throughout all the movements.
Analytics Section
Sensor Provider:
Pocket Radar, Stop Watch
Category Descriptions
Raw Arm Velo
Raw Arm velocity is measured using a radar gun and is the only direct measure of the speed behind a throw. Raw Arm velocity is generally captured by having the player start approx 20 feet away from a net, and getting a running start to throw the ball as fast as they can into the net. The player should release the ball at least 10 feet from the net to allow for the Radar to capture the ball velocity accurately. The coach should also be approx 8-10 feet on the other side of the net to allow for the radar unit to capture the correct velocity reading too.
Arm Velo to 2B
A Catcher's Arm Velocity is where the coach will have capture the speed of the Catcher's throw using a Radar Gun device from home plate to 2B simulating a Catcher's throw down with a runner on 1B trying to steal. This gives the coach an accurate speed measurement of how fast the catcher can throw the ball to 2B based on the velocity of the throw. The coach should be at least 10 feet away from the catcher and positioned on the mound or centered in the infield. This will allow for an accurate velocity reading.
Transfer Time
A Catcher's Transfer Time is a fairly new measurement captured by the coach using a stop watch where the coach shall have the catcher down in their stance and prepared to throw a ball to 2B simulating a runner trying to steak 2B and the coach will start the clock when the catcher receives the pitch and stop the clock when the catcher gets into a throwing position. Coaches use this time measurement to work on the catchers transfer time along with the footwork speed getting the catcher into a throwing position. The faster the transfer time, the faster the Catcher's Pop Time.
Pop Time
Catcher Pop Time is calculated from when the ball enters the catcher's glove and the stop watch is stopped after the ball is thrown to 2B and is caught at the bag by the middle infielder. The Catcher's Pop Time can improve with a quick transfer of the ball from the glove to the throwing hand and working on a quick, short throwing motion. A catcher that has a low Pop Time generally will prevent runners from getting into scoring position thus helping the team win more games.
Future Analytics
Future Analytics coming soon.
Future Analytics
Future Analytics coming soon.
Future Analytics
Future Analytics coming soon.
Future Analytics
Future Analytics coming soon.
TSH Horizontal Partner Strip.png
Screen Shot 2021-02-02 at 6.55.27 PM.png
TSH 10 OFF HITTING-MLB Scout Evals.png
Grade Key
Grade Key
Grade Definitions

DI/All-American/Pro Standout. Your catching game is OUTSTANDING and now it's all about the fine tuning and staying consistent throughout your baseball journey. Work hard to keep what you have! Great catching here!


DI/All-American/Pro Player. Excellent job here. You're on your way to OUTSTANDING. The main goal when working on your game is to have "PLUS" mechanics and not only did you accomplish that goal, but you have surpassed it. Now reach for the Gold, and keep working hard on your game to achieve ultimate greatness in achieving all "8's", a Perfect Score!


DI/All-American/Pro Potential. In the MLB Scouting world, they call this "Above Average" or "Plus" catching mechanics. Nice job in putting a very nice-looking catching game together here. There are obviously always things you can do to improve, so pay attention to the coaches advice and comments here to help your game advance. Great job here!


High School Player/College Potential. Very nice-looking catching game. It's good to know as a player that you have a nice AVERAGE catching approach, but there are pieces here in your game that can improve, so work hard and focus on the areas of your catching game here that have been identified that are not well above average (6+). Pay attention and learn from your coach and work hard. You can do this!


Middle School, High School Player. You have some really good qualities in your catching game, and then there are areas that you need to improve in so pay attention to your coach and the drills recommended for you to learn from, and go out and practice what you are being taught. We know you can improve here from BELOW AVERAGE with hard work, and believe you can achieve anything!


Middle School Recreational/JV,Freshman High School Player. Looks like there are some good things happening and there are categories in your BELOW AVERAGE MINUS catching game that we need to improve on to help you be the catcher you want to be. Take one category of your game at a time, listen to your coach, and then go out and practice hard for a few days on that "one" piece of your catching game. Keep things simple here and only work on the one part of your game at a time to make it better. Then listen to your coach and move down your list in your Pro Coach Evaluation report and practice-practice-practice. Your hard work will pay off!


Recreational Player. So, we have some work to do to climb out of the POOR category here and begin your journey to get better. The best way to get better in anything you do in life is to understand what you need to work on and accept that you need to work hard to get better. So, let’s get better. Take it one category at a time and watch and learn from your coach in each category, and then go out and practice that one lesson and part of your game one category or part at a time until you feel like you've mastered it. Rome wasn't built in a day, so realize that your catching game will not just magically be great overnight. Takes time and practice to perfect it. You can do this!

Get your next Evaluation by a MLB Scout

Use  "TSHmember10" to receive 10% off your next evaluation.


Every athlete wants to have "PLUS" mechanics. It's why we hit off the Tee, throw our Bullpens and practice to be great. If our mechanics are not good or just average, it becomes more difficult to achieve our own Greatness.


"GO FOR THE 6" pushes every athlete to train hard to achieve "PLUS" mechanics. ("Plus" in the Scouting world equals the number "6"

Professional Grade Scale ranges from a eight (8) to a two (2) with 8 being Outstanding, 5 being Average, and 2 being Poor. A player's goal should be to have 6 or higher grades on their mechanics and overall game.

Follow us on Social

  • Facebook
  • Twitter
  • YouTube
  • Instagram